đź”»The UK Is Gamifying Thought Policing for Children - Cypher News

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Questioning immigration is treated as a risk signal, not a civic opinion.
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The game doesn’t debate ideas. It trains kids to associate certain thoughts with punishment.
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The lesson isn’t what to think. It’s which thoughts to avoid.
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Cut through the noise, the spin, and the propaganda.
Grant here. Just when you thought that the UK government couldn’t be more bizarre and borderline dystopian, they just took their fight against free speech to its strangest source: video games. And not just general games with some “pc” language peppered in. No, they’re directly targeting children and indoctrinating them to essentially never question the British government or mass migration. Let’s break it down.
The UK government is funding a computer game for children ages 11 to 18 that frames political opinions like those against large-scale migration as warning signs of extremism. The game, Pathways, places players in everyday scenarios where questioning mass migration, housing priorities, or national identity can result in the character being referred to counter-terrorism authorities.
Yeah, this is 100% real…
SOURCESOURCE🚨INSIDIOUS: The UK government has developed a video game that INDOCTRINATES children by threatening to report them to counter-terrorism authorities for merely questioning mass migration or expressing concern about the erosion of British values. pic.twitter.com/YoEmqAOptd
— m o d e r n i t y (@ModernityNews) January 10, 2026
DEBRIEFINGYoung players are directed to help their in-game characters – a white teenage boy and girl – to avoid being reported for “extreme Right-wing ideology” after discussing migration online.
Characters can face extremism referrals if they choose to engage with groups that spread “harmful ideological messages”, or join protests against the “erosion of British values”. Even researching online immigration statistics is portrayed negatively.
Other in-game pitfalls include sharing a video that claims Muslim men, rather than homeless veterans, are being given emergency accommodation.
An in-game meter monitors how extreme the character’s behaviour is. Those who “lose” may be given counselling to deal with “ideological thoughts” or referred to an anti-terrorism expert.
The game was developed with government backing by councils in East Yorkshire over growing concerns about immigration and tensions about migrant accommodation in their communities.
What makes the UK “Pathways” game so disturbing isn’t just that it exists; it’s that it’s a government-funded propaganda machine with a built-in reporting system.
The game doesn’t teach kids how to think; it’s conditioning them as to which thoughts are deemed “unsafe.”
That’s the shift that hopefully a majority of people understand. Because this isn’t about “stopping violence”; it’s about conditioning young people to associate dissent with punishment. The moment a child learns that clicking the wrong option leads to surveillance, referral, or arrest in a simulated world, the lesson sticks in the real one.
NOW YOU KNOWWhen curiosity triggers punishment, education is over.